If you have followed the instructions so far, you should have a text editor with your workbench save file, as well as your items_game.txt file, open in separate tabs. As well as providing a number of backdrops (greenscreen, black, patterns, etc.) for creating promotional materials. This map will allow you to rapidly test your work under a number of different lighting conditions. Sublime Text [It is also strongly suggested you download the Showcase_Studio map. It is suggested that you download a tabbed text editor, I personally use. To replace files for testing purposes, you will need to have the text file that is created in saving a submission to input the correct parameters. It is being assumed for the purposes of this guide that the contributor already has an understanding of using the workbench, saving out their files, and submitting their work to the workshop. Included in this list, is reference information helpful in speeding up the process covered in this guide. Luckily, they are, for the most part, only a few cents each. I have compiled a list of the least expensive finishes (In factory new condition) for each weapon. This results in needing to have a skin in your inventory that you can replace. To over-write a texture and have it use the proper in-game shaders, there needs to be a texture to over-write. Unfortunately, this method does require some investment.
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